When this guide is useful
For those who search for "gamepad tester," "controller button/stick confirmation," and "dead zone measurement," we will explain how to check using the Gamepad API.
- I want to check input from PlayStation, Xbox, and NINTENDO 64 pads.
- I want to check the button assignments on my fighting game controller.
- I want to see analog stick drift, trigger value, and dead zone.
before starting the test
- Check USB or Bluetooth connection
- After opening the page, press any button to recognize it
- Choose a similar format from PlayStation, Xbox, Super Nintendo, NINTENDO 64, and fighting games.
- Close apps that use input, such as games and launchers
Input
- Press all buttons once to see if the corresponding display changes.
- Input
- Slowly move the stick around and check the center, outer circumference, left, right, top and bottom values.
- Press the trigger step by step to see if it changes smoothly from 0 to the maximum value.
How to see the dead zone
If the axis value moves significantly even when you release your hand, it may be due to stick drift or correction settings. Since small shaking varies depending on the model, it should be determined based on the actual game's dead zone setting.
The button numbers and axis numbers displayed by the browser may differ depending on the OS, connection method, and controller.
Specific example: If the stick moves even though you are not touching it
Observe the axis value for a few seconds with your hand off, and see if it stabilizes around 0. Draw a circle slowly and see if it changes smoothly to the maximum value or if it doesn't reach in a certain direction.
Small vibrations occur as a characteristic of the equipment. Change the dead zone settings on the game side little by little, and find a value that accommodates both the impact on operation and arbitrary input.
- Connect your controller and press any button to recognize it.
- Select the display format that is closest to the actual device and press all buttons one by one.
- Move the stick up, down, left, right, and circumferentially to check the axis values.
- Additional information for this feature.
The button numbers on the browser may differ depending on the model, driver, and connection method. Please check the correspondence between the display name and the actual input.
Frequently asked questions
- Why doesn't the gamepad show up after just connecting it?
- To protect your privacy, your browser may recognize you after you press a button. Select a page and press the button.
- Is it a malfunction even if the axis value moves slightly?
- Additional information for this feature.
브라우저에서 사용해 보기
입력 내용은 브라우저 안에서만 처리됩니다. 원본 데이터를 보관하고 결과를 확인한 뒤 저장하거나 공유하세요.
Open Gamepad Input Tester